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Sonic CD
Nov 19, 1993
Sega
 

Sonic CD - Walkthrough
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JFDGamers Nov 9, 2013 10 1:05:49 Sega CD RSS Yes
Rating: E for Everyone

Sonic the Hedgehog CD, or Sonic CD, is a platform video game developed by Sonic Team and published by Sega. It was initially released for the Mega-CD in 1993. It has since been re-released on Microsoft Windows 9x in 1996 and as a part of Sonic Gems Collection for the PlayStation 2 and GameCube in 2005. An enhanced port of the game was released on Xbox Live Arcade, PlayStation Network, iOS and Android in December 2011, for PC on January 19, 2012, for Windows Phone on November 14, 2012, and for Ouya on August 1, 2013.

The game's story focuses on Sonic the Hedgehog as he infiltrates a once peaceful, but now mechanized planet. Doctor Eggman, Sonic's arch nemesis, uses the planet's time travelling properties to make it his own headquarters. He also has Sonic's robotic counterpart Metal Sonic capture Amy Rose. Sonic must travel through time to save Amy, foil Eggman's plans and bring peace back to the world. The game has been critically acclaimed since release.

Gameplay:

Sonic the Hedgehog CD is a platform game in which the player character is the titular Sonic the Hedgehog. The goal of the game is to collect seven Time Stones and defeat Sonic's nemesis Doctor Eggman. Along the way, Sonic can collect rings, which can protect him if is he hit by an enemy or obstacle, as well as items such as shields, invincibility and speed shoes. Sonic's gameplay remains similar to that of Sonic the Hedgehog but with the addition of the Spin Dash and the Super Peel Out, which lets him zoom into a quick speed from a standing point, either in a rolling or running position. The Super Peel Out is faster than the Spin Dash, but leaves Sonic more vulnerable. Each of the game's seven themed stages is divided into three "zones": two main levels and a boss level.

The main gameplay mechanic that sets Sonic CD apart from other Sonic games is a time travel system that enables players to move between different time periods within each level. By hitting posts labeled "past" or "future" and then maintaining a consistently high speed for several seconds, Sonic can move between past, present and future level variants. (The time travel posts are only present in the first two zones of each stage; boss zones always take place in the future.)

The game contains four different variants of each zone ("past", "present", "good future" and "bad future"), each of which features different graphics, music, and layouts of platforms, enemies and obstacles. By default, traveling to the future will take Sonic to a "bad future" version of the current level, an industrialized dystopia with scenery themed around neglect and decay, in which enemy robots exhibit signs of degradation. Therefore, players are encouraged to convert each zone's timeline to a "good future": a utopic technogaian scenario in which technology and nature are symbiotically fused into a sustainable, colourful environment, and in which there are no enemy robots. In each non-boss zone, a good future can be attained by traveling to the past and destroying a hidden "robot generator". If a good future is achieved in both of a stage's non-boss zones, that level's boss fight will also take place in the good future.

Similar to Sonic the Hedgehog, if a player has more than 50 rings by the end of the act, a giant ring appears that can take Sonic to a Special Stage if he jumps into it. On a three-dimensional plane, the player has a short amount of time to destroy several purple UFOs floating around the level. Time is rapidly reduced if the player runs through water, though a blue UFO which appears when time is running out can grant extra time if destroyed. If the player is able to destroy all the purple UFOs before the time runs out, a Time Stone is earned. A good ending can be achieved by collecting all seven Time Stones, or by achieving a "good future" in every act. The player will also automatically achieve a "good future" in any level if all the Time Stones have been collected.

Sonic CD contains a "backup save", using the internal Mega-CD memory or a backup RAM cartridge. The game saves after the end of each third zone (after which, a new level begins) and records the best times of the player in the time attack mode. In the 2011 enchanced port, the game is saved at the end of each zone. The game also features an instant game over scenario: if the game is not paused and is left alone for three minutes, Sonic will leap off the screen.

In the 2011 version, players are also able to control Miles "Tails" Prower after clearing the game once.[3] He basically has his moveset from Sonic the Hedgehog 3. As with Sonic, Tails can use the spin attack, spin dash, along with his ability to fly by spinning his tails like helicopter rotors and also swim, but is unable to use the Super Peel Out and cannot be used to earn achievements. Players also have the option to utilize the Spin Dash physics from Sonic the Hedgehog 2.

Reception:

The original Mega-CD version of Sonic CD received universal acclaim, with a consensus that it was one of the best games for the platform. The game was praised for its innovative time-travel based gameplay, presentation and music. Despite this critical acclaim, and even though it was a platform bestseller in the UK,[31] the game failed to emulate the commercial success of the Mega Drive Sonic games, due to the commercial failure of the Mega-CD.

Mega placed Sonic CD at #3 in their list of the Top 10 Mega-CD Games of All Time.[32] The game was awarded Best Sega CD Game of 1993 by Electronic Gaming Monthly.[30] In May 2009, Gamepro listed Sonic CD as one of the Top 20 Best Platformers: 1989 to 2009, ranking the game in 12th place.[33] GamesRadar listed Sonic CD as the 68th best game of all time.

The 2011 re-release of Sonic CD also received positive reviews, with to the iOS version in particular garnering high acclaim from reviewers. The iOS version garnered a score of 93 out of 100 on Metacritic, becoming the highest rated Sonic game on the website as well as being the website's second-highest rated iOS game of 2011 (losing only to World of Goo);[35] while the XBLA and PSN versions of the game received a score of 82 out of 100 and a 80 out of 100, respectively.[36] IGN praised the 2011 rerelease, scoring 8.5 for the XBLA version and 9.0 for the iOS version.[25][37] GamesRadar gave the game 9/10, mentioning that the iPhone version conversion in particular is "incredible".[38] Sonic CD hit the number one spot on PSN Top Sellers for December 2011.[39] In March 2013 the game was nominated for and won the Windows Phone Game of the Year category of the Pocket Gamer Awards.
(Standard Quality) Intro
 1:41  Welcome to the Intro of my Sonic CD walkthrough (SCD) ...
(Standard Quality) Episode 01
 7:34  Welcome to Part 1 of my Sonic CD walkthrough (SCD) (Standard...
(Standard Quality) Episode 02
 7:53  Welcome to Part 2 of my Sonic CD walkthrough (SCD) (Standard...
(Standard Quality) Episode 03
 9:59  Welcome to Part 3 of my Sonic CD walkthrough (SCD) (Standard...
(Standard Quality) Episode 04
 8:10  Welcome to Part 4 of my Sonic CD walkthrough (SCD) (Standard...
(Standard Quality) Episode 05
 4:12  Welcome to Part 5 of my Sonic CD walkthrough (SCD) (Standard...
(Standard Quality) Episode 06
 7:09  Welcome to Part 6 of my Sonic CD walkthrough (SCD) (Standard...
(Standard Quality) Episode 07
 3:06  Welcome to Part 7 of my Sonic CD walkthrough (SCD) (Standard...
(Standard Quality) Episode 08
 6:28  Welcome to Part 8 of my Sonic CD walkthrough (SCD) (Standard...
(Standard Quality) Episode 09 (FINAL)
 9:37  Welcome to Part 9 (FINAL) of my Sonic CD walkthrough (SCD) ...

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